
RCAF Station Borden Provides bonuses to radar, aircraft and air doctrine research. A notable option in the fascist branch is to bring Mexico over to fascism and mount a two-pronged invasion against the United States. The first, democratic branch builds an alliance with the United States the others are the fascist and communist paths. Patriation Canada severs ties with the United Kingdom, thereby allowing allowing Canada to leave the Allies. Keeps Canada within the Allies, providing bonuses to Commonwealth technology sharing and other buffs to industry and resources. Strengthen the Commonwealth Ties The historical path. Requires Send In the Zombies from the industrial tree for the last focus tiers. Focuses on research bonuses for infantry, armor, artillery and support divisions. Army Modernization The ground forces branch. Finally, the Canadian player must choose between Send In the Zombies to significantly increase their manpower pool, or National Steel Car to unlock their full industrial potential. Another key focus is Commit to War, which is necessary for any conscription law above Volunteer Only and mitigates the Great Depression penalties. These focuses should be picked as they become available to start the industrial expansion. This first part of the tree is the most powerful, but most of it is locked behind War Bonds and Defense Regulations, which respectively require war and some world tension. Industrial and Internal Politics A large, interwoven tree that serves to increase industrial capacity, resource availability and to lift the country out of the Great Depression. Clicking on the branches leads to the appropriate section.Ĭanada's unique focus tree has six main branches: Second, play as the zombies and infest the old World.Canadian national focus tree. I’m not sure, so if you find on, please tell me.įirst, play as any nation in the game and try to defeat the zombies.

You need to activate both this mod and Millennium Dawn: Modern Day Mod to work. While this works fine, there are some events that make no sense for Zombies. This is the Millennium Dawn: Modern Day submod version of my Zombie mod. Also they don’t have a focus tree as zombies don’t focus on something and don’t trade resources. Also the Zombies can produce Zombies instantly. Zombies: If the Zombiehorde takes over one state it automatically gets all the population, because they got turned into Zombies. Zombies shouldn’t have planes or a navy or any other kind of modern equipment and so I’ve made a mod that does exactly this.

But I never liked the the way they implemented the Zombies. I know there is already a mod out there that adds Zombies. Now working with the newest version of Millennium Dawn Doomsday series: Zombies Millennium Dawn Submod
